Update – March 2016

pen

Well, it’s been awhile since I’ve posted. Figure it’s about time I took a few minutes from the pile of things needing doing.

As you may have noticed from the new landing page updates (all the way at the bottom) I’ve been quite busy as of late. Two of my novels (One More Run and Hand of Raziel) came back from the proofreader. Curiosity Quills has signed two more – Division Zero: Guardian (#4) and The Redeemed (Roadhouse Chronicles #2).

I’ve also completed drafting the second novel in the Tales of Widowswood series (Book one is Emma and the Banderwigh). Book two – Emma and the Silk Thieves, is on its way to CQ for consideration.

On top of the above, I’ve got a steady influx of edits and proofreads (on other peoples’ stuff) coming in.

2016 is going to be an exciting year release wise, with six of my novels coming out, starting with Grey Ronin (The Awakened #3) in May. For anyone who’d like to keep informed of releases, I’d appreciate it if you’d check out my Amazon author page and click follow. That way, you’ll get notifications whenever a new release hits.

http://www.amazon.com/Matthew-S.-Cox/e/B00IU223WI

Also, keep an eye out for the Actuator 2.5 anthology set in the world created by James Wymore and Aiden James. (I’m not sure of the exact release date, but I believe it is this year. My short story, The Ruin of Man is one of nine stories set in a world split apart into multiple realities. Chris Malidore was kind enough to create this title art for me:

RuinsOfMan_final2

I’ll soon be posting an interview with author Jason King (as soon as he gets it back to me) as well. I recently had the pleasure of writing a short story for an anthology he’s putting together in his Valcoria world.

In other exciting news, I will be attending this year’s UtopYA con in Memphis from June 22-27, signing copies of The Summer the World Ended, Caller 107, and probably Emma and the Banderwigh as well.

There are a few read-and-review slots left for Division Zero 2: Lex De Mortuis and Division Zero 3: Thrall. If anyone (who has already read book one) is interested in receiving a free ebook in exchange for an honest review posted on Amazon, please contact me via email mcox2112 @ gmail.

Anyway, suppose I’ll stop rambling for now and wander back to the editor’s chair.

 

Interview | Tiffany Hoffman – FicFest writer’s contest

writing

Greetings all,

I recently had the pleasure of interviewing Tiffany Hoffman, a writerly friend of mine, who is running a new writer’s contest called #FicFest. The aim is to bring manuscripts and literary agents together with writing submissions from five categories: Children’s Books, Middle Grade, Young Adult, New Adult, and Adult.

Manuscripts will go through a few rounds of voting and be filtered down to an equal number of finalists in each category (so there isn’t a glut of YA for example). From the finalists, a pool of (I think the last count was nineteen) literary agents will be requesting partials and/or fulls.

The contest is looking for complete manuscripts (not manuscripts in need of editing / polish). Think of it like submitting your work to an agent directly, only with a wider net of a contest instead of the single fishing line of a query.

From the details, it looks like forty-five manuscripts will be considered finalists (nine of each category). Agents will be requesting partials/fulls for any of the finalist manuscripts that pique their interest.

This seems to be a great opportunity to get your work in front of agents looking for writing in your genre. Entries aren’t open yet, but keep your eye on this site for more details:

https://writersnook87.wordpress.com/


Interview

 

  • Tell us a little about how FicFest got started. What inspired you to put this together?

For the New Year, I posted a blog with my 2016 goals. One of those goals was to start my own writing contest. I’ve been entering contests such as PitchWars and such for the last fews years, but I really wanted to design the type of contest I knew I’d enter myself.

  • Up and coming authors are no doubt going to be quite grateful for this opportunity. Who or what convinced you to deal with the burden of managing something like this?

I remember my first contest, which was Brenda Drake’s Pitch Wars in 2014. Through the process of submission, a fellow writer and I launch a webshow called ‘Whiskey, Wine, and Writing’. We interviewed the PitchWars mentors and the creator of the contest, and one of the underlying reasons they all participated each year was because of the joy in helping another writer realize their dream of signing with an agent and moving to publication.

In late 2015, I opened my own freelance editing business called Deep Water Editorial Services, and as I worked with clients, I realized how much I really loved helping other writers better their work and move toward their dreams. #FicFest is a fun way to keep doing that. To give other writers feedback and help get their manuscripts in front of the agents who can help make their publishing dreams come true.

  • If FicFest had a “mission statement,” what would it be?

I think our mission is to provide a fair and equal contest to all writers were one category does not over power another, giving every finalists an equal chance to get request from agents, and giving agents a real diverse spread to request from.

  • How did you get the interest of agents to participate in something like this?

When we started looking for agents, I thought it was going to be hard getting them to participate. We wrote a letter to request agent participation which not only invited the agent to join but explained to them what #FicFest was, when the agent round was, and why this contest would be a good one for them to participate in. Then we waited. Within a week the confirmations started coming in.

The agents were just as eager to join as we were to host this contest. As of right now, we have 19 literary agents confirmed to participate in our agent round, and I’m thinking that number may very well go up before July.

  • Who is FicFest for? (Who should be looking to submit entries?)

This is the beautiful thing about #FicFest. The only category we are NOT accepting is non-fiction. Every other category and genre is welcome. We accept Picture Books, Middle Grade, Young Adult, New Adult and Adult. EVERY genre is welcome as well. From contemporary to erotica. Our goal is to host a contest that gives a fair chance to each of the five categories, and every genre.

  • Can you shed a little light on how the vetting process works? I.e. how does a story go from being submitted to advancing to the next round and eventually to finalist status?

The submission process is fairly easy. While, I can’t lay out what material must be submitting at this time, (The official submission guidelines will go live on my blog on March 20th), I can say that to submit, each person will have to send in a submission email with all the required material during the submission window, which is 12:00 AM EST on April 24th until 11:59 PM EST on April 25th.

Once the submission window closes; the #FicFest mentor teams will spend the next week reading through submissions and choosing their finalists and alternates. There are three teams for each category. Each team will be choosing three finalists to advance to the agent round, and one alternate. This means that there will be a total of 15 alternates and 45 manuscripts that move to the agent round. On May 4, 2016, we will announce the finalists and alternates via my blog and they will then begin working with their mentor teams to get their manuscripts ready for the agent round in July!

  • Is there anything that authors should not send in for this contest?

Unfinished manuscripts. Our mentor teams will be working with a total of 4 manuscripts (3 finalists and one alternate) and they only have 8 weeks for revisions before the agent round. If the manuscript isn’t as polished and query ready as the author can get it, there is just no way it will be ready in the 8 weeks before the agent round. So, before submitting, writers should make sure that they are submitting a polished manuscript.

Do not submit a first draft, and do not submit a manuscript that you’re not finished writing. We also will not take any manuscript that has already been a finalist in another 2016 contest. If you were a finalist for Sun vs Snow this year, for example, do not submit the same manuscript to #FicFest. And lastly, we won’t accept any manuscript that has previously been slef-published.

  • I noticed one of the categories is “Children’s Books.” Are you looking for books with completed illustrations or the manuscript itself in this category?

Both. Many Picture Book writers already work with illustrators, or are illustrators. We will accept those that have illustrations and those that do not.

  • When the time comes, how do authors send in manuscripts? Is there an email address or a website they should be looking for?

All submissions for the contest will be emailed to us at ficfest (at) gmail (dot) com.


 

FicFest Schedule:

March 20, 2016 @ 12:00 PM EST

Guidelines & Theme Reveal

 

March 27, 2016 @ 7:00 PM EST

Meet the Team Leads & Their Members!

 

April 3, 2016 @ 6:00 PM EST

Agent List Announced

 

April 17, 2016 @ 7:00 PM EST – 10:00 PM EST

Q & A with Team Leads & Host

 

April 24, 2016 @ 12:00 AM EST – April 25, 2016 @ 11:59 PM EST

SUBMISSION

 

April 26, 2016 – May 3, 2016

Teams will choose their finalists/alternate

 

May 4, 2016 @ 10:00 AM EST

Finalists/Alternate Reveal

 

May 5, 2016 – June 30, 2016

Revisions

 

July 8, 2016 @ 12:00 AM EST – July 14, 2014 @ 11:59 PM EST

Agent Round

The RPG of Divergent Fates is back

dice

So about twenty years ago (1996-ish) I got an idea.

For the better part of my teens and into my early twenties, I’d been pretty deep into roleplaying games. (At this point you’re probably feeling shocked that a Sci Fi author has geekish hobbies, right?) Anyway, there’d been a lot of 2nd Edition D&D, but always with that annoying gnaw that something bugged me about the mechanics.

Somewhere I got it in my head that I could make my own game… and I did… dozens of times. I can’t even count the number of systems that I came up with, tinkered with for a few weeks or months, then forgot about. (Some of them never even made it off a notebook page).

A handful stuck around and represented the bulk of our (my and my friends’) game time, though we’re far from the days of the ‘playing till dawn’ benders of the old days.

cyborg-anime-characters-u1

To circle back to the 1996 thing… around that point I realized that we’d been pretty much sticking to fantasy gaming, and I wanted to do something different. Of course there were a couple of “non-fantasy” RPGs out there like Car Wars or R Talsorian’s Cyberpunk, but as anyone with a small degree of chemistry knowledge knows, mixing two reactants together often produces effects. In my case being young (and broke) + being (some people accuse me thereof) creative, I wound up making up a game system I named “Divergent Fates.”

In 1996, the groundwork for this system started. Later that year, I had a sourcebook and big plans to follow it (Main rulebook, Mars book, Space book, and so on). As it turned out, we were more interested in playing than making more content… so the world grew in little bits in scraps of notes and excel files (automated character sheets) and other “reminders” to add things to the rules.

Fast forward to 2012. A former supervisor I worked with at the time suggested I write; I’d been handling an email queue, and he asked me if I’d ever written anything like a novel or fiction. (In truth, I had… a 400k+ word monstrosity of a fantasy novel that I’m still not sure if I’ll ever look at again. They say all writers have one of these in a deep dark closet somewhere… I’m still not ready to break the wards guarding it.) Up to that point, all of my writing had been toward the gaming end of things and I never gave serious consideration to writing (and marketing) novels. The more I thought about it, the more it seemed like a good idea.

Anyway, I thought for some time between writing fantasy or Sci-Fi, trying to pick a direction. At the same time, it occurred to me how similar the concepts were between coming up with plots and characters for a roleplaying game session and writing a novel. The biggest difference is there aren’t “players” involved to throw the storyline off course when they do unexpected (cough stupid cough) things. I’d been creating characters and storylines for most of my reasoning life; transitioning the effort from gaming to novelization seemed like a logical next step. Since Divergent Fates felt more ‘unique’ to me than adding another fantasy game to the massive amount already out there, I decided to get back into writing while using the world I’d established for the RPG as a backdrop.

Virtual_Immortality_FB

Virtual Immortality was the first novel I wrote after making the decision to get back into writing. Perhaps this was a lofty starting point (I’m glad it worked) since it had a complicated story, shifting POV characters, and a lot of ground to cover. The inspiration for it came from a tabletop session of DF, though (obviously) much had to change between roleplaying session and novel. (If I tried to capture everything that happened at the table the book would’ve been twice as long, and it’s already huge.)

Anyway – twenty years ago, I wrote Divergent Fates the roleplaying game. The original idea behind the title was the political discontent between Earth and Mars, where the people of Mars wanted to split away from Earth and go their own way.

Now, twenty six or so novels later (Fourteen of which take place in the DF world) I had a lot more source material to work with, but I also had been harboring a lingering discontent with the system mechanics. Something about it (and I still can’t say what it was) bothered me despite my friends all saying they thought the system was fine.

From Deus-Ex Human Revolution

From Deus-Ex Human Revolution

The feeling wouldn’t go away, so I wound up rebuilding the mechanics of the system from the ground up, simplifying some things that were inanely complex, and adding in all the stuff I’d come up with in the twenty years since the game first took shape.

Divergent Fates version 2 is in beta now, a sourcebook finished in first draft. I’m not sure if people even still have interest in tabletop gaming in the days of the PlayStation and Xbox, but it’s here… and it feels a bit like watching a kid grow up.

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Writing | Dialogue Errors

dialogue

Dialogue can be one of the hardest things to do for some writers and feel effortless for others, but one thing is true for every novel: Great dialogue has the power to make a mediocre story shine, and poor dialogue can make a great story crash and burn. A novel can have the most epic plot in the world, but if a reader can’t keep a straight face whenever the characters open their mouths, it’s going to be a memorable read (and not for the right reasons).


Perfect grammar abounds

I’ve edited or proofread some manuscripts where every character (from wealthy to street kid) spoke with perfect and complete grammar, each sentence formed to the letter of the grammarian’s bible. Despite being technically correct, this is not how people talk. It reads stiff and stilted, and you can almost picture the characters as high school students snoring their way through a drama class reading while holding the script in their hands. It’s most noticeable as a problem when a character who is supposed to have had no formal education is whipping out sentences that sound like an Oxford English scholar.

Of course it isn’t necessary to load every character’s dialogue up with slang and poor grammar, but when your entire cast sounds like they all have a masters in English literature, it’s going to ring false to the reader.

Personality

People are different. Another problem I see from time to time is dialogue that has no sense of identity to it. A story where every character sounds the same gets tired fast. If you can pick out any ten random lines of dialogue, and the lack of personality in the words makes them easily able to have come from any character in the story, something is wrong.

Think about co-workers or friends around you. Do any of them have ways of speaking unique to them? A word or phrase they use all the time that’s odd, a piece of home-made slang they picked up as a kid? Some people say “that’s cool” a lot, others use the F bomb like a piece of punctuation, even when they’re not upset.

Consider how your character’s background shapes the way they talk. Similar to the ‘perfect grammar’ issue, a reader ought to be able to feel who belongs to dialogue by the way the words are arranged and used.

The best dialogue carries a sense of personality, bringing the words to life as though they came from a real person, not a thought construct in some author’s mind. One technique is to make use of dialect-izing the words, illustrating a phonetic pronunciation. Be careful with this though as taking it too far can vary from being offensive (if it trips a stereotype) to indecipherable (if the dialect is laid on too thick). Another way is to use normal spelling, but use odd word order, which matches regional modes of speaking or conveys a sense of a less formal education.

Slang also plays a strong part in lending personality to a character when it is appropriate for them, further letting the reader into the world that character came from.

Overused phrases / beats

Repetition stands out to readers, and this also holds true for dialogue. If you find characters saying the same things over and over, or using the same dialogue beats (such as shaking the head, nodding, shrugging) constantly, change them. If every time a character speaks, there’s a head shake involved, it’s going to stand out to the reader. If another character can’t seem to open their mouth without nodding along with the words… that’s also a problem.

Be wary of nodding and shrugging, as they are particularly overused dialogue beats.

Inappropriate slang

If you’re writing a story set during the American Civil War, having a character say “oops, my bad” is going to come off as fake as Trump’s hair. A character’s dialogue needs to be authentic to the time period and setting that the story happens in (unless you’re writing a farce and using the dichotomy for comedic effect).

This, of course, requires a little research into slang terms or turns of phrase, to determine when they came in to popular use. Also, bear in mind that each time period has its own set of slang phrases that have fallen out of disuse. Words like “gadzooks” for example, which sound old-timey and anachronistic now were once used the way modern people say “OMG.”

Before sending a manuscript off to your beta readers (and hopefully before it gets sent to an agent or publisher) make sure the terms your characters use are appropriate to their setting. Nothing breaks a reader’s immersion quite as much as something like a character supposedly in Victorian England saying, “Yo, this is bogus man.”

Plastic words

Dialogue is an excellent tool to carry the emotion of your characters off the page and into the reader’s mind. Consider a characters mental and emotional state when crafting their dialogue, and try to avoid lines that sound “canned” or “cheesy.” If your character walks in on someone murdering their wife/husband and comes off sounding like they’re in a piece of 1950s pulp― “You’re an evil, evil man, Mr. Burroughs, and I’ll not stand for it any longer!”―and you’re not writing 1950s pulp, re-evaluate the “naturalness” of their words.

If you’re writing teenagers or children and they sound like a fifty year old librarian, something’s not quite right. Of course it’s possible for one kid in the high school to be awkward and stilted – “I do not think we should do this. If we get caught, we will be in a lot of trouble.” – but when all the teens sound like this, it ruins the mood. Injecting emotion and personality into the dialogue will help keep your characters sounding like real people.

One trick that can help is to read your dialogue out loud and see if you feel like a tool saying it. (For those introverted authors, feel free to do this behind two locked doors with the lights off and earplugs in your cat, but do it.) If you read it out loud and think: Damn, no one in real life would ever talk like this, chances are, the dialogue needs some tweaking.

Inauthentic dialogue that comes off plastic pulls the reader out of the world you’re trying to create and (if the examples are bad enough) can result in unintentional humor.


tag

Double tagging

This is a mechanical error with dialogue that I’ve been seeing quite a bit of lately. The double-tag is when a dialogue paragraph has multiple attributions, which are unnecessary. Dialogue attribution is the means by which an author tells the reader who belongs to the dialogue. By convention, dialogue within the same paragraph belongs to the same character, so only one attribution is needed in the paragraph.

Dialogue attribution takes three forms:

Tags: Tags are saidisms like “Bill said” or “Jane yelled” or “Ed whispered.”

“I’ll meet you there at six,” said Mary.

Commas are used to separate dialogue tags from the dialogue.

Beats: Beats are action snippets that allow ‘stage direction’ into the dialogue to keep action going on while characters talk.

stock-photo-11216208-shisha-action

Gene flicked the safety off and raised the Glock. “Look here you son of a bitch, I ain’t gonna say this again.”

Periods separate beats from dialogue in this case, but sometimes the beat can come in the middle of a sentence. When the action does not interrupt the dialogue, it is separated by emdashes as so:

“Just so we’re all clear on this”―James clicked the remote, switching the presentation to the next slide―”I expect all of you to be willing to pitch in the extra hours this’ll take.”

If the action beat interrupts the dialogue, one dash (inside the quotes) is used to show the cutoff, then the dialogue may or may not continue after:

“Looks like we’re going to be late. Where is―” Kate jumped at a sudden explosion out back. “What the hell was that?”

Context: The third method to attribute dialogue is context tagging. This can be done in a few different ways. First, the way the dialogue sounds could belong to a specific character’s speaking style, that is obvious enough to tell the reader who is talking:

“I ain’ seen nuffin ‘aike dis afore.”

Or, the dialogue could be a direct answer to a question or a direct response to other dialogue addressing the character by name:

“Bill, where’s that damn USB stick?” asked Dave.

“Hell if I know.” (This line is indicated to be Bill speaking because it’s a direct answer, and the previous line addresses Bill by name.)

Another way to context-tag dialogue is if the dialogue only makes sense from one character. For example, if there are three characters in a scene, and only one of them is pregnant, a line of dialogue talking about feeling a painful contraction would only make sense coming from the pregnant character.


The problem: So that brings me back to the error of double tagging. Once dialogue has been attributed to a character, the reader knows that all the dialogue in the same paragraph is supposed to come from the same character, so an error like this is not needed:

Hank brought the pickup to a stop by the broken fence post, and got out. “Damn things are gettin’ bolder by the week,” he said.

Here, the dialogue is initially attributed by the action beat of Hank parking his truck. The “he said” at the end doesn’t do anything but increase the word count of the manuscript by 2. Avoid using “he said” or “she said” as “periods,” “stops,” or “pauses” in dialogue, that’s not what the tag is for. One dialogue attribution per paragraph is all that’s needed (and it is not necessary to hard-attribute every single paragraph of dialogue).

If there are only two characters in a scene, an attribution is needed only once every couple of lines to keep the reader from getting lost. If there are more characters involved in the conversation, more tags can be necessary so the reader doesn’t get lost as to who is speaking―but there is never a reason to tack on an extra ‘he said’ or ‘she said’ on dialogue already attributed.

(One example from an edit I worked on had an action beat as well as three “he saids” in the same paragraph.)


Memorable Characters

In short, dialogue is a great way to make memorable, believable characters. It’s also an easy way to make ridiculous characters if your dialogue is not handled with the care it demands. Try to picture a particular voice in your mind and hear the character speaking. Then, say their lines out loud and see if they sound “natural.” Last, avoid re-using the same beats and phrases repeatedly, and make sure if your character uses a slang term, that the term existed in their time period.

Happy writing!

 

 

Lore | Division Zero

divzero

Pardon the long idle – I’ve been up to my eyeballs busy in writing and editing. Curiosity Quills is about to release an anthology of superhero-themed short stories, which I have been editing, as well as finishing up the first draft of the second book in the Roadhouse Chronicles series.

Anyway, it’s about time I posted something… and I should probably take a break from attempting to give out writerly advice, so here’s some “lore” from the “Divergent Fates” world. (The Division Zero series, Awakened series, Daughter of Mars series, and Virtual Immortality are set within it.)


 

Division Zero

In the year 2338, a previously-secret branch of the National Police Force entered the public consciousness. While most modern records show that the organization now known as Division 0 announced its official existence on April 3rd of that year, rumors lurk in the GlobeNet that their ‘going pubic’ came as a forced reaction to discovery. These same rumors hold that the National Police Force had maintained a clandestine group of psionic operatives for several decades prior to the official recognition of Division 0. Conspiracy hawks further point to the designation ‘0’ to mean they don’t officially exist.

Division 0 is the psionic arm of the UCF National Police Force. They are responsible for responding to incidents involving psionics, as well as any events unexplainable by conventional means. Owing to their previous secretive nature, many members of other divisions fear and distrust them.

In the early days, Division 0 operatives were cloaked in secrecy and many both in and out of government denied their existence. To this day, their all-black uniforms and vehicles often inspire either fear or suspicion. Secondary to their mission to protect the populous from those who would misuse psionic gifts, the unwritten goal of Division 0 is to maintain a positive image of psionic individuals in the public eye.

While Division 0 officers do not run about searching for psionics, they will approach them when they are discovered, and try to make contact with them as young as possible. This first meeting often includes a cursory assessment of the individual’s abilities. Certain talents, such as psionic suggestion or sensory overload burst telepathy-induced neuropathy (commonly shortened to Mind Blast) result in more stringent supervision of the individual, though to date, the UCF has no reported cases of psionic children being forcibly removed from their homes except in cases where the juvenile was attempting to harm people. Many cases of psionic children being moved to protective custody (away from abusive or terrified parents) exist, though these parents are all too happy to be rid of their paranormal problems.

Psionics as a whole (and the people who possess them) are not widely accepted by society and are, at best, tolerated. Their status in the UCF is perhaps the most favorable of anywhere on Earth, as some countries kill them on sight while others either force them to register, deport them, or detain them.

With the exception of those apprehended in the commission of serious crimes, Division 0 tends to recruit any psionic they come into contact with, sometimes to the point of overlooking minor legal offenses.


Branches

As a subset of the National Police Force, all personnel within Division 0 are considered to be part of the military, with corresponding ranks. The division is split into two primary groups: Tactical (patrol teams and active response units), and Investigative Operations―(I-Ops) as abbreviated―that processes crime scenes where a psionic was involved and pursues more detailed cases in a manner similar to normal detectives. Tactical personnel possess enlisted ranks, while members of I-Ops are commissioned officers. In some cases of powerful or rare (and in demand) abilities, individuals who are quite young (sometimes as little as fourteen) may be granted a merit rank of “Agent” in I-Ops, which is equivalent to the military rank of Warrant Officer 4.


 

Command Structure

Division 0 Director Jane Carter, a noted telempath, is the current head of Division 0, a post she has held for seven years as of the current year of 2418. Her rank of Division Director is equivalent to a General in the military, with a grade of O-10. She is regarded as a sedate and wise leader, and despite her creeping into her early sixties, shows no signs of stepping down any time soon. A pronounced pragmatist, she has made a few decisions that did not go over well with her underlings, citing her focus on the greater good for psionic people as a whole, as opposed to what is best for the bureaucracy.

Deputy Director Johannes Burkhardt is known to be a bit of a firebrand who tends to advocate for military solutions to most problems. He is often criticized for the policy which puts minors in active duty (usually when they have abnormally high ratings in combative abilities like pyrokinesis or telekinesis.) His primary ability, Mind Blast, coupled with his personality has cemented his reputation as someone most of the rank and file go out of their way to avoid. His rank is equivalent to a Lieutenant General (O-9).

West City Area Chief Mikhail Kovalev is the highest ranking member of Division 0 on the west coast of North America. He is a rated telekinetic as well as a telepath. With a reputation for being even-keeled, almost pensive and occasionally taken by bits of humor (often directed at Burkhardt), he is well-liked by those under his command. His rank of Area Chief equates to a Major General (O-8).

East City Area Chief Ravindra Kaur has the unenviable job of being responsible for Division 0 management on the east coast. East City tends to foster more violence, likely due to a population half again the size of West City crammed into a space eighty percent of the size. Several bands of off-gridder psionic gangs exist in the east, often using their abilities in flagrant violation of the law. A protégé of Director Carter, Chief Kaur is also a potent telempath.

 

From the Area chiefs down, a branching network of Commanders, Lieutenant Commanders, Captains, and Lieutenants run the day to day. If you, or anyone you know, is psionic, consider referring them to the Division 0 education and training program.

Remember, only by working together can we build understanding and trust between society and psionics.

Interview | Hayley Stone

Today, I have the pleasure of interviewing Hayley Stone, author of MACHINATIONS, which is due out on June 14th, 2016. Also, I get to help share the cover reveal.

Machinations Final Cover


 

Perfect for fans of Robopocalypse, this action-packed science-fiction debut introduces a chilling future and an unforgettable heroine with a powerful role to play in the battle for humanity’s survival.

 The machines have risen, but not out of malice. They were simply following a command: to stop the endless wars that have plagued the world throughout history. Their solution was perfectly logical. To end the fighting, they decided to end the human race.

A potent symbol of the resistance, Rhona Long has served on the front lines of the conflict since the first Machinations began—until she is killed during a rescue mission gone wrong. Now Rhona awakens to find herself transported to a new body, complete with her DNA, her personality, even her memories. She is a clone . . . of herself.

Trapped in the shadow of the life she once knew, the reincarnated Rhona must find her place among old friends and newfound enemies—and quickly. For the machines are inching closer to exterminating humans for good. And only Rhona, whoever she is now, can save them.


Machinations is available for pre-order:

Amazon | Barnes & Noble | Kobo

And don’t forget to add it to your list on Goodreads!


ABOUT THE AUTHOR

hayley stone author photo

Website | Twitter | Facebook | Tumblr | Pinterest

Hayley Stone has lived her entire life in sunny California, where the weather is usually perfect and nothing as exciting as a robot apocalypse ever happens. When not reading or writing, she freelances as a graphic designer, falls in love with videogame characters, and analyzes buildings for velociraptor entry points. She holds a bachelor’s degree in history and a minor in German from California State University, Sacramento.

Machinations is her debut novel, releasing June 14th, 2016 from Hydra/Random House.


Interview

  • Congratulations on the release of your debut novel! Regarding the process of going from staring at a Word document to being published: Aside from getting signed, what was the best thing, worst, and most surprising to occur along the way?

Thanks, Matt! And thanks for having me on the blog.

This is a great question. The best moment of this crazy process was my agent giving me the news that my editor, Anne Groell, loved the book. Anne freaking Groell who edits for two of my favorite authors, George R.R. Martin and Peter F. Hamilton, loved my book! Not only did she love it, but everyone at the publisher did as well. You try to have confidence and faith in your work, but it never hurts to hear that it’s good from someone with the industry experience to know.

The worst thing was the waiting. While on submission, it’s easy to second-guess every narrative decision you’ve made in a book and be cannibalized by doubt. I won’t lie: there were times I thought, “okay, if no one wants this book, that’s that. I’ll have to live with it.” I’m so glad it is getting published, however, as the story is near and dear to my heart. Also, the main character’s a riot to write.

As for the most surprising moment, it was getting actual input into the design of the cover. You hear horror stories of writers getting saddled with covers they hate, and I was worried about that happening. Thankfully, my fears were unfounded! The designer I worked with was very open to suggestion, and together we ended up with a design I absolutely love.

  • Let’s start with something you’ve probably been asked a dozen times – Can you give us some insight into what got you interested in writing a novel and how you went about deciding on genre?

I was practically a writer in the womb. As soon as I could put two words together, I was making up stories and pushing them onto people, haha! I didn’t jump straight into novel-writing, however. I began as a fanfiction author, playing in other people’s universe, adding an original character here and there. Post-by-post roleplaying also helped me grow as a writer, allowing me to interact with other people’s writing styles, and improve on my own. I finally made the leap to writing—and finishing—novels in 2009, prompted by the challenge of National Novel Writing Month.

As for genre, I’ve always been a sci-fi and fantasy girl. I grew up on Star Wars and Legend of Zelda, so I guess it was only natural for me to gravitate toward the SFF genre when it came time to write.

  • What is your target audience for MACHINATIONS? Is this a young-adult title or adult sci fi?

Machinations is adult sci-fi, but I think it would appeal to readers of upper YA, as well. It features a spunky female protagonist that I feel people of any age will relate to. It also has a clear, concise writing style that makes for fairly easy reading.

  • Tell us a little about the machines involved. Is this a story of runaway technology where everything from microwave ovens to cars to jet planes is trying to kill people, or are we talking about androids and cyborgs?

No, no killer microwaves, sadly!

There are various models of machines in Machinations, each with a specific purpose—scouting and combat, to name a few. I wouldn’t classify them as androids or cyborgs; they don’t share humanoid features, nor are they combined with human anatomy. The majority of the machines are actually dependent on a higher artificial intelligence referred to as the higher echelon, which possesses true sentience. Imagine a hive of mindless worker bees, all governed by an intelligent queen. That comes close to the machines we’re dealing with here.

  • As your book hasn’t released yet, I haven’t had a chance to read it – but based on the description, I couldn’t help but notice some similarities to the Terminator franchise in that intelligent machines have made the decision to wipe out humanity, and there’s a resistance. Aside from the lack of time travel, what unique twists does MACHINATIONS bring to this setting?

You’re not the first person to make that comparison, haha! On the surface, they do share the whole “robot apocalypse” premise, but they’re totally different stories when it comes down to it.

For starters, Machinations takes place in Alaska, and without giving too much away, I can tell you the majority of the machines the characters encounter are not nearly as sophisticated as a T-1000, and the higher echelon morally divergent from Skynet. The story also centers more on the struggle of the main character, Rhona, a clone left questioning what it means to be human after being “born” prematurely. At the same time she’s trying to fit back into her old life, she’s also running a struggling resistance. Rhona wishes she had it as easy as Sarah Connor. 😉

At its core, Machinations explores themes of identity and living up to expectations—those dictated by society versus the self—which I don’t think the Terminator franchise ever really touches on.

  • What authors would you consider to be your inspirations, and if you had to pick a favorite book, could you?

Ooh, inspirations! Off the top of my head: Margaret Atwood, George R.R. Martin, Audrey Niffenegger, Matthew Stover, and most recently, Kameron Hurley.

I think I’d rather have teeth pulled than pick a favorite book! But for the purposes of this interview, let’s say Kindred by Octavia Butler. That’s a book that stays with you long after you finish the final page.

  • Some writers develop idiosyncratic habits around writing – such as always having a cup of Tazo orange tea close at hand while drafting (looks around innocently). What, if anything, do you need to have in order to get into the zone?

It’s funny you should mention tea, as that’s been my go-to lately! A black chai does wonders to coax out the muse. I also like to use music to get myself into a specific mood when writing certain scenes, especially emotional ones.

I have a few other writer idiosyncrasies that are a lot weirder. I like to draft with all my paragraphs justified, and if the word count shows at the bottom of the document, I prefer ending on a 0 or 5.

  • Are any of your characters inspired by or based on anyone real?

If they were, I’d never admit it! 😉

Kidding aside, as a rule, I don’t usually base characters off of people I actually know. That said, I do tend to use “character models”—celebrities whose appearance help me visualize the character better. For instance, I’ve always imagined my main character, Rhona, as looking like Karen Gillan. Blame Doctor Who.

  • You’ve perhaps seen that comic where the author meant “the curtains are blue,” but the English professor goes on and on about the ‘deeper meaning’ behind the curtains being blue. To what extent (if any) is your story, or smaller elements within, a metaphor with a deeper meaning?

I’m meticulous when it comes to my writing, so nothing is really throwaway. If it’s on the page,  chances are good that I’ve included it for a reason. Plus, I come from a fandom background where everything can mean something if you squint, so I might have included things for the sole purpose of what they might inspire readers to imagine. I look forward to seeing what crazy and wild interpretations may come from an otherwise benign moment of description or dialogue. Bwahaha! clears throat Ahem.

  • Now that you’ve got a release date and a book coming out (congrats again by the way) – is there anything you would do differently if you had the chance to change any part of the process?

Hmmm. Not really! I’ve been very fortunate in the way things have worked out for Machinations, in no small part due to the efforts of my agent, Marlene Stringer. When you have good people fighting in your corner, it makes it much easier to get done what you need to get done.

  • Is MACHINATIONS part of a series or a standalone novel? What plans do you have writing wise in the future?

I’m glad you asked! Machinations is the first book in a planned series, though it can definitely be read as a standalone. I’m currently contracted for two books and finishing up the first draft of the sequel right now. My hope is that these two books will sell well enough to justify writing a third.

  • While writing, do your characters ever do anything you weren’t expecting? If so, do you run with it or force them back in line?

All the freaking time. In my experience, forcing them back into line never works. It just makes the narrative feel insincere, and authenticity of feeling is always my primary goal in telling a story. At the end of the day, the characters tend to drive the plot in my stories more than the plot drives them, and that’s the way I like it.

  • And finally, what message do you have for your readers?

I hope you’ll check out Machinations when it releases this summer. If you enjoy it, please tweet me and/or spread the word using the hashtag #Machinations to let others know about the book. I love connecting with fellow fans of sci-fi and fantasy—especially other writers—so if that’s you, definitely drop me a line!